Gaming-related cyberthreats jump 22% in H2 2025
Kaspersky reported an increase in threats targeting young gamers via popular titles like Roblox and Minecraft.
Singapore recorded a 22.1% increase in gaming-related cyberthreats on user devices in the second half of 2025, compared with the first half of the year, according to cybersecurity company Kaspersky.
In a report, Kaspersky said the rise is part of a broader trend in Southeast Asia (SEA), where an average regional increase of 86% was recorded over the same period.
Amongst SEA countries, Vietnam saw the sharpest increase at 202.5%, followed by Thailand at 104.4% with Malaysia just behind Singapore at 21.3%.
Indonesia was the only market with a decline in these cyberthreats at a 42.2% decrease.
Kaspersky’s findings highlighted that popular game titles such as Roblox, Minecraft, and Genshin Impact were frequently exploited by cybercriminals.
Threat actors used fake downloads, cheats, mods, and websites promising in-game items to distribute malware and potentially unwanted applications.
The attacks often target younger players, who may inadvertently expose sensitive household information, including financial credentials.
The company recommended that users avoid downloading applications from untrusted sources, verify links before clicking, maintain updated antivirus solutions, and educate family members, especially children, on cyber hygiene.